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Books with title DK Workbooks: Computer Coding with Scratch 3.0 Workbook

  • DK Workbooks: Computer Coding with Scratch 3.0 Workbook

    DK

    Paperback (DK Children, Sept. 3, 2019)
    Kids will easily learn to code games and projects using Scratch 3.0 with this coding workbook, perfect for school projects or just for fun.Download Scratch, a simple and free programming language, and get programming quickly with DK Workbooks: Computer Coding with Scratch 3.0. It's the perfect coding book for beginners or Scratch enthusiasts who want to find out how to use all the exciting new features, such as new types of blocks and sound effects, of Scratch 3.0. This new version of Scratch will also let you code and play games on tablets, and play the games you create on smart phones.In DK Workbooks: Computer Coding with Scratch 3.0, programming for kids is broken down clearly and simply, so children will easily learn how to create their own games, projects, and much more on the screen.
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  • Coding with Scratch 3.0: Workbook 1

    Lex Sharp

    Paperback (Independently published, Aug. 24, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (1 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in school classrooms or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 2

    Lex Sharp

    eBook (Fields of Code Inc., May 16, 2020)
    (Updated for Scratch 3.0, June 2020)This booklet (2 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • DK Workbooks: Computer Coding with JavaScript Workbook

    DK

    Paperback (DK Children, Feb. 6, 2018)
    Perfect for beginner coders, this highly visual workbook builds basic programming skills using JavaScript, a key language for coders looking to expand their knowledge and move on from Scratch and Python.Computer Coding with JavaScript explains how JavaScript works and teaches kids how to complete coding actions with clear, step-by-step instructions and fun pixel art. Readers are also introduced to HTML and CSS; find out how to create shapes, patterns, and simple animations; and discover how to make web pages, including interactive pages. Computer programming is a powerful tool for learning to learn. Just as mastering a language has cognitive benefits, learning code develops problem-solving and abstract-thinking skills. Breaking key concepts into easy-to-understand parts, the book is a great starting point for understanding computers and code, learning how to program, and practicing computer language. Includes coding in Python and Scratch and how to use a Raspberry Pi computer.
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  • Coding with Scratch 3.0: Workbook 3

    Lex Sharp

    Paperback (Independently published, Sept. 7, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (3 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 2

    Lex Sharp

    Paperback (Independently published, Aug. 31, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (2 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 4

    Lex Sharp

    Paperback (Independently published, Oct. 17, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (4 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 1

    Lex Sharp

    eBook (Fields of Code Inc., April 13, 2020)
    (Updated for Scratch 3.0, June 2020)This booklet (1 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in school classrooms or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Computer Coding with Scratch 3.0 Made Easy

    Carol Vorderman

    Paperback (DK Children, Sept. 5, 2019)
    Kids can easily learn to code games and projects using Scratch 3.0, in this fantastic workbook from Carol Vorderman, perfect for school projects or just for fun!??Download Scratch, a simple and free programming language and get programming quickly with Scratch 3.0 Made Easy. It's the perfect coding book for beginners or Scratch enthusiasts who want to find out how to use all the exciting new features of Scratch 3.0. These include new sprites, backgrounds, sound effects, paint editor, and sound-editing tool to make music or sound affects. This new version of Scratch will also let you code and play games on tablets, and play the games you create on smart phones.In Scratch 3.0 Made Easy, programming for kids is broken down clearly and simply, so children will easily learn how to create their own games, projects, and much more on the screen.
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  • DK Workbooks: Computer Coding

    Jon Woodcock

    Paperback (DK Publishing (Dorling Kindersley), Aug. 18, 2014)
    None
  • Coding with Scratch 3.0: Workbook 4

    Lex Sharp

    eBook (Fields of Code Inc., June 15, 2020)
    (Updated for Scratch 3.0, June 2020)This booklet (4 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 3

    Lex Sharp

    eBook (Fields of Code Inc., June 4, 2020)
    (Updated for Scratch 3.0, June 2020)This booklet (3 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.